![]() ![]() ![]() More info See in Glossary > Effects > Particle System). Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. A GameObject can contain any number of components. More info See in Glossary) or adding the component to an existing GameObject (menu: Component A functional part of a GameObject. More info See in Glossary > Effects > Particle System A component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. A GameObject’s functionality is defined by the Components attached to it. The Built-in Particle System uses a component, so placing a Particle System in a Scene is a matter of adding a pre-made GameObject (menu: GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. ![]()
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